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Tutorial Category: Programming

Programming is the process of designing and writing computer programs, which are sets of instructions that tell a computer what to do. Programming involves several key concepts, including:

Algorithm: An algorithm is a step-by-step procedure for solving a problem. Programmers use algorithms to design solutions to specific problems, which are then translated into code.

Data structures: Data structures are ways of organizing and storing data in a computer program. Some common data structures include arrays, lists, and maps.

Control flow: Control flow refers to the order in which instructions are executed in a program. Control flow is controlled by conditional statements, loops, and functions.

Variables: Variables are used to store data in a program. They can hold different types of data, such as numbers, strings, and Boolean values.

Functions: Functions are reusable blocks of code that perform a specific task. Functions can take input parameters and return output values.

Object-oriented programming: Object-oriented programming is a programming paradigm that emphasizes the use of objects, which are instances of classes that encapsulate data and behavior.

Debugging: Debugging is the process of finding and fixing errors in a program. Programmers use various tools and techniques to identify and resolve bugs in their code.

Programming involves a combination of creativity, problem-solving skills, and attention to detail. Programmers must be able to break down complex problems into smaller, more manageable pieces, and design elegant solutions that are efficient, maintainable, and easy to understand.

Dart Basic- Loops

What are Loops? Sometimes certain instructions in a program require repeated execution. Loops are an ideal way to do the same. A loop represents a set of instructions...

Dart Basic- Decision Making

Introduction to decision making in Dart Decision-making is a programming concept that allows a program to execute a set of instructions based on a specific condition...

Dart Basic- Numbers

Numbers in Dart Numbers can be classified in Dart as- int − Integer of arbitrary size. The int data type is used to represent whole numbers. double − 64-bit (double-precision)...

Dart Basic- String

String in Dart A Dart string is a sequence of UTF 16 code units. String values in Dart can be represented using either single or double or triple quotes. Single...

Dart Basic- Lists

Lists in Dart The dart:core library provides the List class that enables the creation and manipulation of lists. Lists are a collection of objects, and they can...

Dart Basic- Maps

Overview of Maps in Dart Maps in Dart are a collection of key-value pairs that store the data in an unordered manner. In this section, we will discuss the different...

Dart Basic- Functions

Functions in Dart Functions are a set of statements that are used to perform specific tasks. In Dart, functions are objects of type Function, which means that they...

Dart Basic- Interfaces

What is interface An interface defines the syntax that any entity must adhere to. Interfaces define a set of methods available on an object. Dart does not have a...

Dart Basic- Classes

What is class? A class in terms of OOP is a blueprint for creating objects. A class encapsulates data for the object. Dart gives built-in support for this concept...

Dart Basic- Packages

What is package A package is a mechanism to encapsulate a group of programming units. The package manager for Dart is pub.  The package metadata is defined...

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Advanced topics are covered in this ebook with many examples.

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